Project developed with Maya Mash for simulations and instances of grains, chocolates and hazelnuts. In addition to simulation and animation, in this project I also did the composition.
The idea was to use the Maya MASH to create this animation in a procedural way, dividing it into layers for each type of cereal, also making a random geometry of the cereals. The animation's own circular path was done with MASH. Some things were added animating individually, like the big chocolate that passes near the camera and the wheat at the beginning, including one of the initial versions of the video, the whole wheat as soon as it moved close to the vortex it was broken up into small grains that were mixed in the middle of the dough, but that idea ended up falling.